Bridge Conventions Explained: Stayman, Jacoby Transfers, Blackwood and More

Milen Milkovski
Milen Milkovski

· Updated

6 min read

A bridge convention is a bid with an artificial meaning that the partnership has agreed in advance. The first ones to learn are Stayman and Jacoby transfers, which both follow a 1 notrump opening, then the takeout double and Blackwood. A natural bid says something about the suit you name: 2 hearts means you have hearts. A conventional bid is a code instead. Conventions exist because the 35 available bids cannot describe every hand naturally, so partnerships give a job to bids they would rarely need in their natural sense. The basics of natural bidding are in Bridge Bidding Basics.

The first bridge conventions to learn#

ConventionThe bidWhat it means
Stayman2 clubs over 1 notrumpDo you have a four-card major?
Jacoby transfer2 diamonds or 2 hearts over 1 notrumpI have five or more cards in the next suit up. Please bid it.
Takeout doubleDouble of an opponent's opening bidI have opening strength. Please bid your best suit.
Blackwood4 notrump once a trump suit is agreedHow many aces do you hold?
Weak twoOpening 2 diamonds, 2 hearts or 2 spadesA six-card suit and 5 to 11 points.

One rule before the list. In duplicate bridge, the opponents are entitled to know your agreements. Unusual ones are alerted when made, a few common ones such as transfers are announced, and the opponents can ask what any bid means. Keeping an agreement secret is not allowed, and the same applies to robots, which is why the Shark robots publish their convention cards.

Stayman#

After partner opens 1 notrump, a response of 2 clubs asks whether the opener holds a four-card major. It says nothing about clubs. The opener replies 2 diamonds with no four-card major, 2 hearts with four hearts, or 2 spades with four spades and not four hearts. Responder uses Stayman with a four-card major and 8 or more points, enough to invite game, hoping to play in a 4-4 major fit rather than in notrump.

Opener's reply to 2 clubsWhat it shows
2 diamondsNo four-card major
2 heartsFour hearts, and possibly four spades as well
2 spadesFour spades and fewer than four hearts

Say partner opens 1 notrump and you hold four spades to the king, three small hearts, four diamonds to the ace and queen and two small clubs: 9 points. You bid 2 clubs. If partner replies 2 spades, you have found a 4-4 fit and raise to 3 spades to invite game. If partner replies 2 diamonds or 2 hearts, you bid 2 notrump, which invites game in notrump instead.

Jacoby transfers#

Also after 1 notrump. A response of 2 diamonds asks the opener to bid 2 hearts, and a response of 2 hearts asks the opener to bid 2 spades. Responder has at least five cards in the major being transferred to. The point of the transfer is that the strong hand becomes the declarer and the strong hand stays hidden, while the weak hand goes down as dummy. After the transfer, responder passes with a weak hand, invites with a medium one, or bids game with a strong one.

Responder bidsResponder holdsOpener bids
2 diamondsFive or more hearts2 hearts
2 heartsFive or more spades2 spades

Now say partner opens 1 notrump and you hold six hearts to the jack and 3 points. Without transfers you would bid 2 hearts yourself, and the weak hand would play the contract with the strong hand on view as dummy. With them you bid 2 diamonds, partner bids 2 hearts, and you pass. The hand plays in your long suit, and the lead comes up to the strong hand. Stayman and transfers work as a pair: use Stayman with a four-card major, a transfer with five or more.

Stayman vs Jacoby transfer: when to use each#

Both follow a 1 notrump opening, so the choice depends on how long your major is and how strong your hand is. Stayman needs a four-card major and about 8 points or more. A transfer needs five or more cards in a major and works at any strength.

Your hand after 1 notrumpYour bidThen
A four-card major, 8 or more points2 clubs, StaymanRaise a 4-4 fit, otherwise bid notrump
Five or more in a major, 0 to 7 pointsTransferPass once partner completes it
Five in a major, 8 or 9 pointsTransferBid 2 notrump to invite game
Five in a major, 10 or more pointsTransferBid 3 notrump, or 4 of the major with six cards
Five of one major and four of the otherWeak: transfer. Game values: StaymanAgree Smolen with partner before you use it

A short rule covers most hands: five cards, transfer; four cards and enough points to invite, Stayman. A weak hand with only a four-card major passes 1 notrump.

Blackwood#

When the partnership has agreed a trump suit and is thinking about a slam, a bid of 4 notrump asks how many aces partner holds. The replies are 5 clubs for zero or four aces, 5 diamonds for one, 5 hearts for two and 5 spades for three. If two aces are missing, you stop below slam. Many partnerships now play Roman Key Card Blackwood, which counts the trump king as a fifth ace and can also locate the trump queen. Agree which version you play before you need it.

Roman Key Card Blackwood: 1430 and 3014#

Roman Key Card Blackwood counts five key cards: the four aces and the king of the agreed trump suit. 4 notrump asks, and the two common versions differ only in the first two replies. The name of each version is the order of those counts.

Reply to 4 notrump14303014
5 clubs1 or 4 key cards3 or 0 key cards
5 diamonds3 or 0 key cards1 or 4 key cards
5 hearts2 key cards, no trump queen2 key cards, no trump queen
5 spades2 key cards and the trump queen2 key cards and the trump queen

The player who asked can almost always tell from their own hand whether partner has 0 or 3, or 1 or 4. When clubs or diamonds are trumps there is less room for the replies, so settle the details with your partner before you play it.

Takeout double#

A double of an opponent's opening bid at a low level is not a claim that they will fail. It asks partner to bid their best suit. It shows opening-bid strength, shortness in the opponent's suit and support for the other suits. Partner must bid unless they have a strong holding in the opponent's suit and want to defend. This is the most useful competitive tool a beginner can learn.

Negative double#

When partner opens, the next opponent overcalls, and you hold a hand that would have responded in a new suit but can no longer do so cheaply, you double instead. The negative double shows the unbid suits, usually with an emphasis on an unbid major, and about 6 or more points. It needs no alert in ACBL games, and it is standard in nearly every modern system.

Weak two bids#

Openings of 2 diamonds, 2 hearts and 2 spades show a six-card suit and a hand too weak to open at the one level, typically 5 to 11 points. They describe the hand in a single bid and make it harder for the opponents to find their own contract. Because 2 clubs is the strong opening in Standard American and 2/1, weak twos and the strong 2 clubs come as a package.

Michaels cue bid and the unusual 2 notrump#

Two conventions for showing a two-suited hand in competition. A direct cue bid of the opponent's suit (they open 1 heart, you bid 2 hearts) shows at least five cards in each of two other suits: both majors over a minor opening, and the other major plus a minor over a major opening. A jump to 2 notrump over an opponent's one-level opening shows the two lowest unbid suits. Both let you show two suits with one call before the auction gets high.

How many conventions do you need?#

Fewer than you think, and this order works for most beginners.

StageConventionsWhy then
First weeksStayman, Jacoby transfersA 1 notrump opening comes up often
NextTakeout double, negative doubleCompete instead of passing
NextBlackwoodNeeded as soon as you bid slams
NextWeak twos, Michaels, unusual 2 notrumpPre-empt and show two-suited hands
LaterRoman Key Card Blackwood, GerberMore precise slam bidding
LaterNew minor forcing, fourth suit forcingFind the right game after a natural rebid

A partnership playing five-card majors, a 15 to 17 notrump, Stayman, transfers, Blackwood, takeout and negative doubles and weak twos is playing what many clubs call the standard card. Add conventions only when a specific problem keeps coming up. The best way to make a convention stick is to use it at a table. In Shark Bridge Game the robots play Stayman and transfers too, so you see both sides of the auction. Play Bridge 4 Hands explains how to sit down with three robots. If the rules about alerts are new to you, see Bridge Rules for Beginners, and What Is Duplicate Bridge explains where they apply. Teachers can build a whole lesson around one convention in Teacher's Console using pre-set deals, as described in How to Teach Bridge Online.

Frequently asked questions

What is the difference between a convention and a natural bid?

A natural bid says something about the suit or strain it names: 2 hearts shows hearts, 1 notrump shows a balanced hand. A convention gives a bid an artificial meaning the partnership has agreed in advance. The 2 clubs Stayman response says nothing about clubs; it asks about majors. In duplicate bridge many conventions must be alerted or announced to the opponents, while natural bids usually need no alert.

Which bridge conventions should a beginner learn first?

Start with Stayman and Jacoby transfers over a 1 notrump opening, because that opening comes up often and finding a major-suit fit changes the score. Add the takeout double next, since it is the most useful competitive call. Blackwood can wait until you bid slams, and negative doubles until you compete regularly. Five or six conventions carry most club players for years.

What is the difference between Blackwood and Gerber?

Both ask partner how many aces they hold before a slam is bid. Blackwood uses a bid of 4 notrump after a trump suit has been agreed. Gerber uses a jump to 4 clubs directly over a 1 notrump or 2 notrump opening, where 4 notrump would be a natural invitation. Many partnerships now replace plain Blackwood with Roman Key Card Blackwood, which counts the trump king as well.

Do you have to tell opponents about your conventions?

In duplicate bridge, yes. Unusual agreements must be alerted when they are made, some common ones such as transfers are announced instead, and the opponents may ask what a bid means when it is their turn to call. Partnerships also fill in a convention card listing their agreements. The rule applies to robots too, which is why the Shark robots publish their convention cards so their bids can be looked up.

Should I use Stayman or a Jacoby transfer?

Use Stayman with a four-card major and at least invitational strength, about 8 points or more. Use a Jacoby transfer with five or more cards in a major, at any strength. A weak hand with a long major transfers and then passes. A hand with four cards in each major uses Stayman. Five-four shapes depend on strength, as the table in this guide shows.

What is 1430 in bridge?

1430 is a way of answering Roman Key Card Blackwood. The five key cards are the four aces and the king of trumps. After 4 notrump, 5 clubs shows 1 or 4 key cards, 5 diamonds shows 3 or 0, 5 hearts shows 2 without the trump queen and 5 spades shows 2 with it. The name lists the counts for the first two replies, in order.

What are the 25 bridge conventions you should know?

There is no official list. The phrase comes from a popular book by Barbara Seagram and Marc Smith, and lists like it run from Stayman, transfers and Blackwood through takeout and negative doubles, Michaels, the unusual 2 notrump, Gerber, new minor forcing and fourth suit forcing. A beginner needs only five or six of them. The learning order table in this guide is a sensible place to start.

What is the best card to lead in bridge?

Against notrump, lead the fourth best card of your longest and strongest suit. Against a suit contract, lead the top of a sequence, such as the king from king, queen, jack, or partner's suit if partner bid one. Avoid leading away from an ace against a suit contract. Whatever you lead also tells partner something about your holding.

Related posts