Bridge Bidding Basics: How Bidding in Bridge Works, With a Chart

Milen Milkovski
Milen Milkovski

· Updated

9 min read

Bidding in bridge is an auction: each bid names a number of tricks and a trump suit, every bid must be higher than the last, and the final bid becomes the contract. To bid well you count your high card points, open with 12 or more, respond to partner with 6 or more, and aim for game when the two hands hold about 25 between them. The outline below follows Standard American with five-card majors, the system most beginners learn first, and the ranges are the SAYC ones unless a section says otherwise. If you are new to the game as a whole, read How to Play Bridge first, and plan your first month of bridge around it. The tables below work as a one-page cheat sheet you can keep next to you at the table.

Free printable cheat sheet

Opening bids, responses, rebids and the point chart in SAYC on one page, ready to print or keep open while you play.

Bridge bidding cheat sheet (Standard American)#

Here is the whole Standard American opening structure on one card. The notrump, 2 clubs and weak two ranges come from the ACBL Standard American Yellow Card (SAYC) booklet, and the 12-point minimum for a one-level opening is the usual teaching guideline. Each bid is explained further down, and the robots' SAYC card shows the full system.

Opening bidWhat it showsPartner usually responds with
1 club12 to 21 points, no five-card major, three or more clubs (with 3-3 in the minors, open 1 club)6 or more points
1 diamond12 to 21 points, no five-card major, usually four or more diamonds (with 4-4 in the minors, open 1 diamond)6 or more points
1 heart or 1 spade12 to 21 points and five or more cards in the suit6 or more points; raise with three-card support
1 notrump15 to 17 points, balancedStayman or a transfer with a major, otherwise notrump by points
2 clubs22 or more points, or a hand that can almost make game alone; artificial2 diamonds as a waiting bid with most hands
2 diamonds, 2 hearts or 2 spadesWeak two: a six-card suit and 5 to 11 pointsPass or raise; 2 notrump asks with game interest
2 notrump20 to 21 points, balancedStayman and transfers one level higher; 3 notrump with about 5 or more
3 of a suitA preempt: a long, strong suit in a hand too weak to open at the one levelUsually pass
3 notrump25 to 27 points, balancedPass or look for slam
PassFewer than 12 points, the Rule of 20 says pass, and no hand for a weak two or a preemptPartner may still open the bidding

What a bid says: level and suit#

Every bid has two parts, a level from 1 to 7 and a suit or notrump. The level plus six is the number of tricks you promise, so 1 spade means seven tricks and 4 hearts means ten. Each bid must be higher than the one before. A higher level always beats a lower one, and at the same level the strains rank clubs, diamonds, hearts, spades, notrump. So 1 spade outranks 1 heart, and 2 clubs outranks 1 notrump. You may always pass, and three passes in a row end the auction.

Who bids first and how the auction moves#

The dealer makes the first call. In a home or rubber bridge game the players draw cards for the first deal, the highest card deals, and the deal then passes one seat to the left on each hand, so the opening call moves around the table too. In duplicate and online play the board or the software marks the dealer. After the dealer, the auction goes clockwise. Each player may bid, pass, double or redouble in turn, and a player who passes can still bid later in the same auction.

Step one: count your points#

The most common hand evaluation method is high card points, or HCP. Count 4 for each ace, 3 for each king, 2 for each queen and 1 for each jack. The deck holds 40 points, so an average hand has 10. Length matters too: many players add one point for each card beyond four in a long suit. When teachers say "points" they often mean total points, high card points plus length points. Once you have found a trump fit, the hand that will be dummy counts shortness instead, called dummy points, which is why SAYC quotes its raise ranges in dummy points. A fuller method, including shape and the losing trick count, is in How to Evaluate a Bridge Hand.

Try it on a real hand: spades A K 8 5 3, hearts Q 7 2, diamonds K J 4, clubs 9 6. That is 4 + 3 for the spade ace and king, 2 for the heart queen, 3 + 1 for the diamond king and jack: 13 high card points, with five spades. You have enough to open, and with a five-card major you open 1 spade. At the other extreme, a hand with no card higher than a nine is called a Yarborough.

The combined points of the two hands tell you how high to bid. These are the targets to learn first:

ContractTricks neededCombined points
Part score7 to 10About 20 to 24
3 notrump9About 25
4 hearts or 4 spades10About 25, with an eight-card fit
5 clubs or 5 diamonds11About 28 or 29
Small slam12About 33
Grand slam13About 37

Bidding is mostly the search for the highest target your side has reached, and for a suit in which you hold eight or more cards between you.

Step two: the opening bid#

With 12 or more HCP (many teachers accept a good 11 with shape) you open the bidding. The choice of bid describes your hand:

  • 1 heart or 1 spade shows at least five cards in that suit. With two five-card suits, bid the higher one first.
  • 1 club or 1 diamond is the opening with no five-card major. Bid your longer minor; with three of each, bid 1 club; with four of each, bid 1 diamond.
  • 1 notrump shows a balanced hand with 15 to 17 HCP. Balanced means no singleton, no void and at most one doubleton.
  • 2 clubs is the strong opening, about 22 HCP or more, or a hand that can nearly make game on its own. It says nothing about clubs.
  • 2 diamonds, 2 hearts or 2 spades are weak two bids: a six-card suit with roughly 5 to 11 HCP. They describe the hand and take bidding space from the opponents.

Opening bid chart#

Your handOpening bid
Fewer than 12 points, the Rule of 20 says pass, no weak two or preemptPass
12 to 21 points, five or more hearts or spades1 heart or 1 spade
12 to 21 points, no five-card major1 club or 1 diamond, the longer minor
15 to 17 points, balanced1 notrump
20 to 21 points, balanced2 notrump
22 points or more2 clubs, strong and artificial
5 to 11 points and a six-card diamond, heart or spade suit2 diamonds, 2 hearts or 2 spades, a weak two

Balanced hands by point count#

Balanced hands (no singleton or void, at most one doubleton) follow a ladder. Find your points and you know both the opening bid and the rebid. The rebid ranges assume a 15 to 17 notrump:

Balanced pointsOpenThen
12 to 14One of a suitRebid 1 notrump
15 to 171 notrumpLet partner place the contract
18 to 19One of a suitJump to 2 notrump
20 to 212 notrumpLet partner place the contract
22 to 242 clubsRebid 2 notrump
25 to 273 notrumpLet partner place the contract

For a borderline hand in first or second seat, use the Rule of 20. Add your high card points to the number of cards in your two longest suits. With 20 or more, open at the one level. With 11 points, five spades and four hearts the total is 20, so you open 1 spade. The rule works best when most of your high cards are in your two long suits.

Step three: responding to partner#

Once partner opens, you need about 6 points to respond at all. With fewer, pass. With 6 or more, your response should either support partner's suit, show a new suit of your own, or bid notrump to say you have a balanced hand with no better bid.

  • Raise partner's major with three or more cards in it. In SAYC a simple raise (1 heart to 2 hearts) shows 6 to 10 dummy points. A jump raise (1 heart to 3 hearts) is a limit raise with 10 or 11 dummy points and invites game. A jump straight to game (1 heart to 4 hearts) is a preempt: usually five or more trumps, a singleton or void, and fewer than 10 HCP.
  • Bid a new suit at the one level with 6 or more points and four or more cards in it. This is forcing: partner must bid again.
  • Bid a new suit at the two level with 10 or more points. For example, 1 spade then 2 clubs promises a better hand than a one-level response.
  • Respond 1 notrump with 6 to 9 points and no suit you can show at the one level. It is a catch-all, not a promise of a balanced hand. In SAYC it is not forcing. In 2/1 Game Force it is forcing for one round, or semi-forcing in some partnerships.
  • After a 1 notrump opening, use the conventions. Stayman and Jacoby transfers, explained in Bridge Conventions Explained, are how responder finds a major-suit fit.

Responses to 1 heart or 1 spade at a glance#

Your points (SAYC)Typical responseWhat it shows
0 to 5PassToo weak to respond
6 to 10, three or more trumpsRaise to the 2 levelSupport and a minimum hand
6 or more, four cards in a higher suitNew suit at the 1 levelForcing, opener must bid again
6 to 9, nothing else fits1 notrumpA catch-all, not forcing in SAYC
10 or more, a good suit of your ownNew suit at the 2 levelForcing, a stronger hand
10 or 11, three or more trumpsRaise to the 3 levelA limit raise, invites game
13 or moreNew suit, then keep biddingGame is certain, so do not stop below it

Responding to 1 notrump#

A 1 notrump opening shows 15 to 17 balanced points, so responder already knows most of the story and can often place the contract at once:

Responder holdsBidMeaning
0 to 7 points, balancedPassNo game opposite 15 to 17
8 or more points and a four-card major2 clubsStayman, asks for a four-card major
Five or more hearts, any strength2 diamondsTransfer, opener bids 2 hearts
Five or more spades, any strength2 heartsTransfer, opener bids 2 spades
8 or 9 points, balanced, no four-card major2 notrumpInvites 3 notrump
10 to 15 points, balanced, no four-card major3 notrumpTo play

Over 2 notrump the opener passes with a minimum and bids 3 notrump with a maximum. Stayman and transfers have their own walkthrough in Bridge Conventions Explained.

Responding to 2 clubs#

A 2 clubs opening shows 22 or more points, or a hand that can almost make game on its own, so responder must not pass, even with nothing. In SAYC the responses are:

Responder holdsBidMeaning
Fewer than 8 points, or a good hand that does not fit a positive response2 diamondsArtificial and waiting; lets opener describe the hand
8 or more points and a five-card or longer suit2 hearts, 2 spades, 3 clubs or 3 diamondsNatural and forcing to game
A balanced 8 points2 notrumpNatural

If opener rebids 2 notrump after 2 diamonds, that shows 22 to 24 balanced, and responder uses Stayman and transfers just as over a 2 notrump opening. If opener rebids a suit instead, the bidding must continue to at least three of opener's major or four of opener's minor.

Step four: the opener's rebid#

After the response, the opener's second bid completes the picture. In SAYC a minimum opener (about 13 to 15 points) rebids as cheaply as possible: a simple raise, a rebid of the first suit, or the cheapest notrump. A medium hand (16 to 18) makes a jump raise, a jump rebid of its own suit, or a reverse. A maximum hand (19 to 21) jumps in notrump, makes a double jump, or jump shifts into a new suit. From there the partnership either stops in a part score, bids a game, or explores a slam.

Which bidding system do players use?#

Most players in North America use Standard American or 2/1 Game Force, both with five-card majors and a 15 to 17 notrump. In the United Kingdom, Acol with four-card majors is the system most people learn first. The table compares the four you will hear about most.

SystemWhere it is commonMajors1 notrumpMain idea
Standard American (SAYC)North America, beginnersFive cards15 to 17Natural and simple, usually learned first
2/1 Game ForceNorth American clubs and tournamentsFive cards15 to 17A new suit at the 2 level forces to game
AcolUnited KingdomFour cardsUsually 12 to 14Light openings and a weak notrump
PrecisionExperienced partnershipsFive cards13 to 151 club shows 16 or more points

Pick one and stay with it. Shark Bridge Game lets you choose Standard American or 2/1 Game Force for the robots, and the Shark robot convention card page has the SAYC, Beginner SAYC and 2/1 cards, so you can check what a robot's bid was meant to show.

Two sample auctions#

First, a part score. You hold 14 points and five spades, so you open 1 spade. Partner has 8 points and three spades and raises to 2 spades. You have a minimum opening, the two hands hold about 22 points, and game is out of reach, so you pass. The contract is 2 spades and you need eight tricks.

Now a game. You open 1 notrump with 16 balanced points. Partner holds 11 points and four hearts, and bids 2 clubs, which is Stayman and asks for a four-card major. You bid 2 hearts to show four of them. Partner now knows about the heart fit and at least 26 points between the hands, and bids 4 hearts. The auction ends with three passes.

How the auction ends#

The auction is over when a bid is followed by three passes. The last bid is the contract, and the first player of that side to name the strain (the suit or notrump) becomes the declarer. If all four players pass at the start, the hand is not played. The order of the calls and the rules about doubles are in Bridge Rules for Beginners.

Practice the sequences, not the theory#

Bidding sticks when you bid a lot of hands and see the outcome. Shark Bridge Game seats you with three robots that bid SAYC or 2/1 Game Force, and the SAYC and 2/1 convention cards are published, so you can check what a bid meant after the hand. Shark Bridge Game is free to install and try on iPad, iPhone, Mac, Windows 11 and Android; VIP unlocks full access. Play Bridge 4 Hands explains how the solo table works. Once the bids feel natural, try a scored game, which What Is Duplicate Bridge describes. Teachers can set up bidding practice for a whole class in Teacher's Console, including polls on what everyone would bid with the same hand. For a structured class, the Recommended Teachers directory lists instructors who teach online, and our guide on how to choose an online bridge teacher helps you pick one.

Frequently asked questions

How many points do you need to open in bridge?

The standard opening bid requires 12 or more high card points, and most teachers accept 11 when the hand has a five-card suit and good shape. The Rule of 20 gives a quick test: add your high card points to the number of cards in your two longest suits and open when the total reaches 20. A 1 notrump opening needs a balanced hand with 15 to 17 points.

How many points do you need for game in bridge?

About 25 high card points between the two hands are enough for 3 notrump or four of a major. A minor-suit game at the five level needs about 28 or 29 points, which is why partnerships prefer notrump or a major. Slam bidding needs about 33 points for a small slam and 37 for a grand slam, though a long suit and good shape lower these targets.

Who bids first in bridge?

The dealer makes the first call, and the auction then moves clockwise around the table. In rubber bridge the players draw cards for the first deal, the highest card deals, and the deal passes to the left after each hand. In duplicate and online bridge the board or the software marks the dealer. A player who passes may still bid later, and the auction ends when a bid is followed by three passes.

What does a 2 diamond bid mean in bridge?

It depends on where it comes in the auction. As an opening bid in Standard American, 2 diamonds is a weak two: a six-card diamond suit and about 5 to 11 points. As a response to a 1 notrump opening it is a Jacoby transfer, which shows five or more hearts and asks the opener to bid 2 hearts. After a strong 2 clubs opening, 2 diamonds is usually a waiting bid.

What is the most common bridge bidding system?

In North America the most common systems are Standard American and 2/1 Game Force. Both open five-card majors and play a 15 to 17 point 1 notrump, and the ACBL Standard American Yellow Card is widely used in online play. In the United Kingdom most club players learn Acol, which opens four-card majors and usually plays a weak 1 notrump of 12 to 14 points. Precision, a strong 1 club system, suits experienced partnerships.

What is the best bidding system for beginners?

In North America most beginners learn Standard American with five-card majors, a 15 to 17 notrump and a strong 2 clubs, which is one of the systems the Shark robots play. In the United Kingdom, Acol with four-card majors and a weak notrump is the usual first system. Either works. What matters is learning one system thoroughly and using the same one at your practice tables.

How do you bid correctly in bridge?

Count your high card points first. With 12 or more, open: 1 notrump with a balanced 15 to 17, otherwise one of your longest suit, the higher ranking one when two suits are equally long. As responder with 6 or more points, support partner's major or show a suit of your own. When the two hands add up to 25 or more, bid game.

What does 2NT over 1NT mean in bridge?

After partner opens 1 notrump, a response of 2 notrump is natural and invitational in Standard American and most club systems. It shows a balanced hand with 8 or 9 points and no four-card major, and asks opener to bid 3 notrump with a maximum of 16 or 17 and to pass with a minimum. With a four-card major and the same strength, responder starts with 2 clubs, Stayman, instead.

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